Blockchain: The Cryptocurrency Game – Board Game Spotlight

– A high-risk underground
movement has started a new economy free from
corruption and manipulation. This new world uses
cryptocurrency, a financial system based on secure, anonymous
exchange and decentralization. This is where you are at
the center of your money: mining, trading and storing digital coins. But where there is hope, there is hacking. How will you protect your
fortune on the block chain? – [Derek] Hey, everybody. It’s Derek Funkhouser with
the Boardgame Spotlight. Welcome back to the table. Today we’re gonna take
a look at Blockchain: The Cryptocurrency Game by Tyler Cheves. Plays two to four players
in about 30-60 minutes and it’s for ages 14 and up. So in Blockchain, players
are playing as hackers or cryptocurrency gurus
and the object of the game is the move ten of each
cryptocurrency from your wallet down inside of your cold storage. There are five different. You have bitcoin, Ethereum,
Litecoin, dash and pure coin. Those are the cryptocurrency
you will be using in the game and so I want to show you
a quick overview of a turn, how the game progresses
and what you can expect. So each player will get a player board that’s very well laid
out that allows players to follow the phase
progression in the game so at the beginning of your turn, you’ll notice you can’t play
any hacks during this phase but you’ll draw until you
have five cards in your hand. Then you can pay for any servers
that you played previously. Then during your action phase,
you can choose any of these actions to take and so you
can deploy a server, chain a card, mine, trade,
store and play any hacks. And if you end your turn,
you need to discard back down to your maximum
hand size of five cards. So let’s talk about servers. Servers are very powerful
cards that allow you to take various actions so
you can pay four of any coin to any opponent that
allows you to then take these icons you can draw
and then you can chain. Chaining works like by letting
you play additional blocks. On your turn you get to play a block, but if you have any chain effects, you get to play additional. So I could play this block,
which is going to allow me to store ten coins of
my choice in my turn, but then I could play this
block with my chain effect which is then going to allow
me to play an additional block so I would choose this
block, which gives me two trades and another
five additional stored. So on my turn, I now count up the icons and I have three trade icons
and I have two store icons for 15 so on my turn, in any progression or any way that I want to choose to do so, I could make trades. So I could trade for another player. I could make a trade
here, five of anything for six of the pure coin or three Ethereum for five of a type of a currency. Three to two, you have to trade adjacent so you can’t trade across the board. So in this instance, I could
use one of my trade actions to trade three Ethereum to my opponent and let’s say I took
five of their Dash coin. I actually took too many
earlier so then I would take five and then I can
choose to take a store action. So I would store these
five into my cold storage and then I could make another trade. I could trade two bit
coin, so two to my opponent to take three of their
Ethereum so take three here and then I can choose my store 10 action and I could store three,
10 and have some excess. So the reason you might
want to have excess is because the other player will need ten. There are only ten. Each player gets ten
of each so if you have extra, that player is now
going to need to trade for it so you can kind of
impose market saturation. You can kind of like,
you know, take all of one and force them to make those trades for it because they’re going to need it. Additionally, players at
any time of the phase, you need to allow them
to give them the option to play any hack cards they have. So this, you could choose
a currency and then roll the die to change the value. So in this instance, if
they didn’t want my two, the two to three trade, they
could choose the bit coin, roll it and they’ve
changed it to one to three. Unfortunately that was not in their favor, but had they rolled a six, it definitely would have
been in their favor. So after you’ve done
your chains, your mines, your trading and your storing, you then, at the end of your turn, discard any played blocks,
you leave any deployed servers for subsequent turns and
then I have one card left in my hand which means in my next turn, I’ll draw four cards to
my hand limit of five. This player played
their hack card so they, on their first turn, need to draw a card and then they would go
ahead and progress the game. The game ends when a player, as I said, move ten from the
top, from their top wallet down into their cold storage and it’s not as easy as it sounds because there is a lot of changes that can happen. There are multiple different
hacks that you can play. This allows you to choose
two currency values and swap their values. This destroys a server on the board. You can discard your
hand to draw two cards. Prevent a player from moving up to five coins into their cold storage. So there’s a lot of different ways to mess with players’ tableus and there’s a lot of back and forth and shifting of the lead and everything like that. So if this sounds something up your alley, if you love cryptocurrency,
you love a lot of player interaction, you
like manipulating dice and changing values, then I definitely think you need to take a look at Blockchain: The Cryptocurrency game. If that sounds like something for you, go ahead and check it out. It’s on Kickstarter. This has been Derek Funkhouser
with the Boardgame Spotlight and this has been your
overview of Blockchain.

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